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Game Art
Concept, character, environment, UI, and technical art for games.
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Latest in Game Art
Sculpting Scales & Simulating Clothes for Creature Chef in ZBrush & Marvelous Designer
3+ hour, 58+ min ago (881+ words) Yuriy Barchuk walked us through the workflow behind the Breakfast – Chef Extraordinaire project, discussing clothing simulation for a non-human character in Marvelous Designer, sculpting scales in ZBrush, and rendering in Unreal Engine 5.7. Hello! I’m Yuriy Barchuk, a 3D Character Artist based…...
Stylized Low-Poly Fall Scene with a Chameleon Made in Blender
3+ day, 4+ hour ago (227+ words) Check out a new setup by Vossadova. 3D Artist Vossadova, known for their vibrant and witty works featuring cute low-poly animals, shared a new autumn-themed short scene with an unlucky chameleon ordering a bun. Following their usual Blender workflow, the artist…...
Breakdown: Animating Tiny Character With Massive Two-Handed Weapon
3+ week, 1+ hour ago (221+ words) Learn how to create strong, readable silhouettes in motion through Laura Lico's work on Moss: Book 2. Here, you can see Lico demonstrate how weight and characterization can coexist, even under the extreme demands of speed and gameplay. As Ruffra puts…...
The ancient banyan tree by Ho Guom Lake has been transformed into a unique 3D Mapping performance stage.
9+ hour, 28+ min ago (910+ words) By applying 3D mapping technology to the ancient banyan tree by Ho Guom Lake, the light art program "Sacred Vein of Ho Guom Lake" offers a new cultural experience, contributing to diversifying tourism products and promoting the development of Hanoi's night-time…...
Sci-Fi Visionary John Wallin Liberto Paints Light and Atmosphere with Unmatched Digital Brushwork
1+ week, 1+ day ago (149+ words) Explore how lighting and atmosphere also play a role in Ronald Jackson’s enigmatic portraits to understand different art styles. Liberto’s approach contrasts with the typical 3D-heavy concept methods, relying instead on traditional digital brush techniques. His mastery in creating dramatic…...
Tarn Leith’s Captivating Fusion of Sci-Fi Aesthetics and Intricate Character Designs
19+ hour, 40+ min ago (161+ words) Leith’s portfolio is a vivid exploration of imaginative worlds where technology and artistry collide. His signature creations often feature characters in settings that emphasize both the mechanical and the fantastic. From intricate armors to imaginative landscapes, his art pushes the…...
Max Hay’s Atmospheric 3D Worlds: Exploring Cyberpunk and Sci-Fi Realms in Blender
1+ week, 1+ day ago (300+ words) Max Hay, based in the Vancouver area, is a notable 3D artist renowned for crafting immersive environments using Blender. His specialty lies in constructing cinematic, atmospheric sci-fi and cyberpunk landscapes, characterized by monumental structures and intricate details. Hay is particularly celebrated…...
Surreal animated pictures by Kevin Weir
1+ mon, 1+ day ago (144+ words) VCU Brandcenter student Kevin J. Weir finds public domain images on the Library of Congress Flickr stream and turns them into entertaining animated GIFs. The technique is a throwback to the work of Stan Vanderbeek and Terry Gilliam, but Kevin’s ideas…...
Charles Lopez Captures Monuments in Perilous Silence Through Surreal Digital Landscapes
21+ hour, 47+ min ago (185+ words) Charles Lopez crafts mesmerizing visual narratives through digital images, featuring solitary silhouettes enveloped by immense and haunting landscapes. These enchanting virtual scenes transform solitude into a poignant beauty, evoking the sense of a cinematic story unfolding in a universe of…...
Jonas Hejduk Transforms Persian Rugs and Tiger Skins into Blurry, Digital-Inspired Art
1+ day, 6+ hour ago (138+ words) Hejduk’s creations, which include stools and rugs, are named in a manner reminiscent of computer file formats. For instance, the decorative pieces showcase the filename, original file size, and post-processing size directly on their surfaces. Exploring similar themes of digital…...